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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Pony (pony)'s status on Tuesday, 02-Apr-13 09:30:41 UTC</title>
 <author_name>Pony (pony)</author_name>
 <author_url>http://rainbowdash.net/pony</author_url>
 <url>http://rainbowdash.net/notice/2485551</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/29203&quot; class=&quot;url&quot; title=&quot;Zachary Malliard&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;kolzach&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; well I don't honestly recommend the mushroom version since it's not as fully featured as the version I linked you to first. &lt;a href=&quot;http://tera.enmasse.com/game-guide&quot; title=&quot;http://tera.enmasse.com/game-guide&quot; rel=&quot;nofollow external&quot;&gt;http://tera.enmasse.com/game-guide&lt;/a&gt; (click Enjoy Life top left) You can read how it works at the link, but basically is a mathematical sandbox-type game or, more specifically, an interactive cellular automation program. It keeps no score and has no acheivements other than, can you create sustained complex order from the cells as they're programmed to behave? (kind of like playing with mathematical play dough imo) The rules are very simple, but it's easiest to see in action I think.  After you activate some cels randomly you can click Go and watch what they do. Once you've got the hang of it you can look at and play example &amp;quot;life patterns&amp;quot; through the controls in the applet. More info here: &lt;a href=&quot;http://en.wikipedia.org/wiki/Conway's_Game_of_Life&quot; title=&quot;http://en.wikipedia.org/wiki/Conway's_Game_of_Life&quot; rel=&quot;nofollow external&quot;&gt;http://en.wikipedia.org/wiki/Conway's_Game_of_Life&lt;/a&gt;</html>
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