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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Tuesday, 09-Apr-13 04:05:58 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/2508625</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/14450&quot; class=&quot;url&quot; title=&quot;Evan Reier(Spirit of Happiness)(Element of Eloquency)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;starlynx&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I haven't felt in &amp;quot;danger&amp;quot; in a game for a while. Games just don't have the difficulty they used to anymore, wether because of being easier or because of me being better at them. Dead Space's difficulty was based solely on crappy controls and low character agility that effectively bottlenecked my skill (that doesn't mean I didn't murder aliens horribly, doing it just sucked) Far Cry I haven't played yet.</html>
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