<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Eris (neuraria)'s status on Saturday, 08-Jun-13 16:31:56 UTC</title>
 <author_name>Eris (neuraria)</author_name>
 <author_url>http://rainbowdash.net/neuraria</author_url>
 <url>http://rainbowdash.net/notice/2671903</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1948&quot; class=&quot;url&quot; title=&quot;Cerulean Spark&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;ceruleanspark&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Kainy bug. &lt;a href=&quot;http://www.kainy.com/&quot; title=&quot;http://www.kainy.com/&quot; rel=&quot;nofollow external&quot;&gt;www.kainy.com&lt;/a&gt;  I really like the concept of an OnLive that I can supply my own games/server with, but it's still very much a work in progress in terms of compatibility. Spiral Knights looks like that, I can't load Source Engine stuff at all while the server is running, some game windows won't update on the client... guh.</html>
</oembed>
