<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Tuesday, 11-Jun-13 20:37:47 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/2683357</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/29881&quot; class=&quot;url&quot; title=&quot;Josh&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;bronycharge&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; In games like BF and NS the commander mode is a simple overhead view of the whole map or region and you make split second desisions based on what is information is fed to you ( in the case of NS games, you also have a bit of basebuilding going on ). Whether it is to go attack that foe lurking around the corner, pressing the objective, falling back, using base-resources to rid yourself of a problem ( In Battlefield 2, 2142, Vietnam, and some others you had EMP bombardments, artillery strikes, supply drops and/or vehicle drops in your arsenal ) ( In Natural Selection you have the ability to scan an area for hostiles, and/or call in siege cannons ) ... TLRD; You have an overhead view of the map all the players are playing on like a proper first person shooter and give them commands</html>
</oembed>
