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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Thursday, 01-May-14 17:41:49 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/3404033</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/32524&quot; class=&quot;url&quot; title=&quot;Darian&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;anima&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I'd consider &amp;quot;gaming generations&amp;quot; to be more related to technology stages and mainstream design concepts than to actual generations as defined by sociology. The three generations I listed are defined by the games they played. The first one played in the 80s in arcades, the atari systems and early pcs like the Amiga; the second one played with consoles like the NES/Famicom, SNES and Sega genesis, N64 and PS1 as well as computers, defined by challenging and complex games meant for one player or split screen multiplayer; and the third generation played in computers and modern consoles, with a trend focused on online multiplayer and forgiving and fluid game designs.</html>
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