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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>delete_ (remove)'s status on Friday, 05-Aug-11 17:25:21 UTC</title>
 <author_name>delete_ (remove)</author_name>
 <author_url>http://rainbowdash.net/remove</author_url>
 <url>http://rainbowdash.net/notice/357862</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/2957&quot; class=&quot;url&quot; title=&quot;Xandrae Imnotgivingmynametoamachine&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;treblecanter&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;: A&amp;gt; It largely depends on the imagination to fuel it. If you already have an explanation or expectations of a scare going in, all of power in it dies. B&amp;gt; It makes effective use of low-resolution graphics (see A) and color choices for effective ambiance and emotion-control of the player particularly when the game shifts towards the glitch-city kind of vibe. C&amp;gt; Given nothing more of an intro than &amp;quot;we need more games like this!&amp;quot; when linked to the game, and having Apple Bloom as one of my favorite characters, the prospect of HER DYING is that much more horrifying. D&amp;gt; It's interactive. It doesn't depend on pre-built tension to work. Rather, it depends more on player/character sync. E&amp;gt; I don't read horror fics. I pretty much won't read a fanfic unless it's short and clopfic or humor. Period. More reason why SotB caught me off guard.  Also: &lt;a href=&quot;http://is.gd/KZ76hF&quot; title=&quot;http://ponibooru.413chan.net/post/view/34658?search=ruby&quot; rel=&quot;nofollow external&quot;&gt;http://is.gd/KZ76hF&lt;/a&gt;  kinda comes off as rape rather than murder...</html>
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