<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Sunday, 21-Sep-14 06:36:25 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3649846</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/33377&quot; class=&quot;url&quot; title=&quot;Awlxa&amp;#x13A;an kza P&amp;#x131;r&amp;#x131;ng Atakz&amp;#xEB;&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;awlditzy&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; It's certainly renowned for its difficulty, but it sort of has a game design philosophy I've seen recently with games like Dark Souls in the sense that it treats the player with a level of respect in it s difficulty. It wants the player to understand it as a game rather than bend itself over for the player, to keep the experience more genuine.</html>
</oembed>
