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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Monday, 03-Nov-14 20:44:38 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/3713108</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/798&quot; class=&quot;url&quot; title=&quot;Redredred-red Red-redred&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;redenchilada&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Max Payne 3 was 35 GB, while skyrim ( unmodded ) is a &amp;quot;mere&amp;quot; 7 GB. GTA 5 is said to be 50 GB. The clear line ? I'm gonna guess it is a combination of how smart you use assets, and re-use them in a smart way. ( Silly fact, on the NES, super mario bros used the same sprites for both clouds and bushes ) and voice-acting. Aswell as 1 time use heavy cut-scenes that only get used 1 time. In GTA 4 virtually all cut-scenes were pretty much all real-time. I hear Destiny uses pre-rendered cut-scenes ( stuff like that tanks bytesizes ). I sadly do not know anything about the cut-scenes in Shadow of Mordor though. Still I rather see that the gaming industry can work it's way and ( hopefully ) create ( more ) actual good titles, instead of holding them back by hard drive space issues and/or people whom complain tha they can't put the game they want to play on their SSD.</html>
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