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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Sunday, 25-Jan-15 18:09:44 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3819464</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/796&quot; class=&quot;url&quot; title=&quot;Cloud Kicker&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;critialcloudkicker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I mean, it's possible for a game to stand on its story, it just need a really, really damn hod story. It's incredibly easier for a game to stand on its core gameplay. Because in all honesty that's what makes a game something that's a game and not something like a film.</html>
</oembed>
