<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RedEnchilada (notice the lack of a space) (redenchilada)'s status on Friday, 20-Mar-15 18:00:46 UTC</title>
 <author_name>RedEnchilada (notice the lack of a space) (redenchilada)</author_name>
 <author_url>http://rainbowdash.net/redenchilada</author_url>
 <url>http://rainbowdash.net/notice/3883987</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/33007&quot; class=&quot;url&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;caret7&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; The palettes used in pixel art depend heavily on things like the style you're going for, the size of the image, whether you're doing a landscape or a figure, etc. The only real suggestion I can give is limiting yourself to 3-4 shades for a color is generally a good starting point to avoid overshading. Check out the rendering limitations for various old consoles and base your palettes on those.</html>
</oembed>
