<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Saturday, 30-May-15 22:40:19 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3934570</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/33347&quot; class=&quot;url&quot; title=&quot;Not Coltz&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;notcoltz&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; True, but I meant more in the sense that this game is specifically &lt;i&gt;/about/&lt;/i&gt; colour, so having a vibrant and bright urban aesthetic with deliberate matchups of perfect contrasts works of favour of the core game involving spreading that colour. It's informed by its visual aesthetic because its gameplay is directly influenced by it, which is great game design.</html>
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