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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Wednesday, 15-Jul-15 20:40:50 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3954967</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/17847&quot; class=&quot;url&quot; title=&quot;Matt&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;mrmattimation&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Bethesda have never been great at crafting specifically gorgeous writing in their games, but I'd actually consider games like Skyrim and Fallout 3 cinematic merely through their aesthetic composition. They're not really cinematic in the sense that they provide believable sets of characters that inhabit their worlds, but rather that the worlds themselves have such a grand scope and contain such marvelous setpieces for you to play with that it feels like you've been given the tools to craft you're own adventurous epic. So I guess they're not cinematic in the sense that they're telling a linear narrative like the kind you'd see in a film, but rather that they have the worldbuilding ambition that's characteristic of films.</html>
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