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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Monday, 20-Jul-15 04:35:08 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3956914</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/798&quot; class=&quot;url&quot; title=&quot;RedEnchilada (notice the lack of a space)&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;redenchilada&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Yeah, I think making a game really painfully difficult or lazily easy doesn't require too much effort, but reconciling those two to make a game that's both engaging but fair is where real excellent game design comes through. I know it has a reputation for being kind of gruesome, but I actually thought Dark Souls handled this compromise of difficultly really well and had a great philosophy of difficulty that involved giving the player the benefit of the doubt.</html>
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