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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Matt (zeldatra)'s status on Friday, 04-Sep-15 02:06:48 UTC</title>
 <author_name>Matt (zeldatra)</author_name>
 <author_url>http://rainbowdash.net/zeldatra</author_url>
 <url>http://rainbowdash.net/notice/3981332</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/29817&quot; class=&quot;url&quot; title=&quot;Quinn Memes Bachman&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;bobo&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Being an animator, you'd think I'd care more about resolution, but I legitimately animate everything I do at 360p, then upscale the vector graphics to 720p during the final render. Actually, there's a scene in MLB 2 where I forgot to re-render the 3D graphics, so the background is 360p while the character animation is 720p. It's not TOO noticeable since I blur my backgrounds anyway, but there are a few frames where you can REALLY see it.</html>
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