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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>MetalTao (metaltao)'s status on Sunday, 06-Sep-15 16:55:23 UTC</title>
 <author_name>MetalTao (metaltao)</author_name>
 <author_url>http://rainbowdash.net/metaltao</author_url>
 <url>http://rainbowdash.net/notice/3982502</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/17847&quot; class=&quot;url&quot; title=&quot;Mattimation&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;mrmattimation&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I would also argue there is more stuff in those games as well. Graphics and polygons aren't always gonna be the most important when it comes to space. I mean, MGS is more linear of a game than those two are. The maps are indeed smaller and thus, only have to focus on those bits. I would argue. Also, lots of cut content for a game as big as Skyrim. Lot's of stuff still hangs around on the disc. Taking up a lot of space. &lt;br /&gt;But, since your new comment, it got me questioning all what I said now. I am curious now.</html>
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