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<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Wednesday, 23-Sep-15 20:12:54 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3991381</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/2706&quot; class=&quot;url&quot; title=&quot;The weebest insect on the Bionis&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;mushi&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; It's interesting to chart the streamlining process of the Mother series from 1 to 3, where from game to game level design and world-building become more focused and succinct while also eliminating facets that are only extraneously difficult like encounter mechanics. The addition of running in Mother 3 specifically is a nice touch too, I like how you have to hold down B before actually running, it puts a lot of weight in your step and feels satisfying to perform.</html>
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