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<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Sunday, 06-Dec-15 23:28:52 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/4040651</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/2620&quot; class=&quot;url&quot; title=&quot;&amp;#xFF2D;&amp;#xFF49;&amp;#xFF53;&amp;#xFF53;&amp;#x30DF;&amp;#x30E9;&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;yuledelerty&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I dunno, I think there are little nitty gritties that separate lots of players. One of the things I actually love about watching Melee is it often plays out like a sporadic improvisational performance. Once the players get a feeling for their spacing you often see them go back and forth really quickly and momentum can shift any second. It's one of the few video games I actually like watching because of its sense of motion.</html>
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