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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Wednesday, 24-Feb-16 21:38:30 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/4091524</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4526&quot; class=&quot;url&quot; title=&quot;Tiffany&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;tiffany&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; You somewhat remind me of how I think ALL game-developers should play Dr Jekyll and Mr Hyde ( &lt;a href=&quot;https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(video_game)&quot; title=&quot;https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(video_game)&quot; rel=&quot;nofollow external&quot;&gt;https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(video_game)&lt;/a&gt; ) due to it being an absolute gemstone from a creative perspective. But mostly only to evaluate how to lean from it's numerous weaknesses.&lt;br /&gt;&lt;br /&gt;Oh, and also Star Wars Battlefront because of the absolute HORRID map designs</html>
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