<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Tuesday, 01-Mar-16 00:13:13 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/4097010</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/2706&quot; class=&quot;url&quot; title=&quot;the beggest loser on the beach&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;mushi&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Well, as long as the game doesn't cheat, then no cheats is the way to go. I'd sometimes use cheats on RTS games where enemies didn't actually spend resources or had other unfair advantages</html>
</oembed>
