<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Sunday, 17-Apr-16 01:18:25 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/4135070</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4320&quot; class=&quot;url&quot; title=&quot;RDN's Lucifer&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;nerthos&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; What's also interesting is that many bosses and encounters could be avoided or skipped entirely given the layout of the world, so not only would the difficulty of certain enemies and bosses adjust relative to your playstyle, but so would how you engage with them and the game's world.</html>
</oembed>
