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<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Tuesday, 10-May-16 22:47:57 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/4168565</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;https://gs.smuglo.li/hfaust&quot; class=&quot;url&quot; title=&quot;hfaust&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;hfaust&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; The MMO mindset I was talking about resolves soley around &amp;quot;If I stop playing after putting in 1000 hours to this game, I devalue that time I put into it into nothingness&amp;quot;.&lt;br /&gt;&lt;br /&gt;As for &amp;quot;vector of attack&amp;quot;, I think that would be way too depending on what system we are talking about ?</html>
</oembed>
