<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>adiwan (adiwan)'s status on Thursday, 22-Aug-19 14:40:32 UTC</title>
 <author_name>adiwan (adiwan)</author_name>
 <author_url>http://rainbowdash.net/adiwan</author_url>
 <url>http://rainbowdash.net/notice/5463052</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/53973&quot; class=&quot;url&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;thismightbeauser&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I use Unity for creating VR trainings at my work. So far I'm not done with my code. I'm restructuring my code constantly and I plan to introduce your proposal towards the end when I have something functional first. I'm also a bit hesitant how it will work with the packages I already use that heavily rely on reflection (Odin Inspector, Bolt). My damn &amp;quot;screw hole&amp;quot; code has about 1000 lines of neatly formatted code and my &amp;quot;cordless screwdriver&amp;quot; is at about 1200 lines. They are so big because I need to ensure nothing breaks when I toggle all of them interactable on or off.</html>
</oembed>
