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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Alcoholic Beast (drinkingpony)'s status on Saturday, 16-Nov-19 16:08:52 UTC</title>
 <author_name>Alcoholic Beast (drinkingpony)</author_name>
 <author_url>http://rainbowdash.net/drinkingpony</author_url>
 <url>http://rainbowdash.net/notice/5466803</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4526&quot; class=&quot;url&quot; title=&quot;Tiff Spearman&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;tiff&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I am sorry to say that, no, it affects both the digital and the physical game releases ( physical being the Nintendo Switch Cartridges ). Most 'crashes' have seemingly occurred while the game attempted to quicksave, and it is currently under fan/hacker-dom invesigation what is going on. Currently it seems to point straight towards a well known issue with Ninendo Switch's Operating System in combination with using ExFat instead of Fat32 on your SDcard. ( which has been known for at least 15 months if you follow a certain GitHub trail )&lt;br /&gt;&lt;br /&gt;I expect that Nintendo was hesistant to 'fix' this since it was more likely that hackers and homebrewers were near infinitely more likely to run into Fat32's [4 GB minus 2 bytes ] maximum individual file limit. Not to mention straight up pirates.&lt;br /&gt;&lt;br /&gt;Regardless, it is a problem.</html>
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