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<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Scribus (scribus)'s status on Tuesday, 11-Jul-23 16:19:04 UTC</title>
 <author_name>Scribus (scribus)</author_name>
 <author_url>http://rainbowdash.net/scribus</author_url>
 <url>http://rainbowdash.net/notice/5481872</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1089&quot; class=&quot;url&quot; title=&quot;adiwan&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;adiwan&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Like, I can get that over the scope of a 3D or even 2D &amp;quot;world&amp;quot; that the &lt;b&gt;*absolute*&lt;/b&gt; position of a player character's sword swing is much less relevant than the (...well...) &lt;i&gt;/relative/&lt;/i&gt; position of the sword to the character. God, I wish it could just snap, or use guidelines, or snap to guidelines, or &lt;b&gt;*any*&lt;/b&gt; kind of precision that's been available in draw programs since at least 1995. Ugh :shiver: I can't abide loosey-goosey, nosiree, not in this context at least. :p</html>
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