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<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>adiwan (adiwan)'s status on Wednesday, 08-Jul-26 20:37:26 UTC</title>
 <author_name>adiwan (adiwan)</author_name>
 <author_url>http://rainbowdash.net/adiwan</author_url>
 <url>http://rainbowdash.net/notice/5484697</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/60&quot; class=&quot;url&quot; title=&quot;Scribus&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;scribus&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Yeah. The actual &amp;quot;game&amp;quot; part is rather basic. It's similarly complex as the cabaret club mini game in Yakuza 0 and Yakuza 2. As a mini game it's fine for what it is, however for the main course it's severely lacking in depth in my opinion. Yeah. I got you. It could be fun as a resource management game to dispatch heroes according their strengths but this ain't it. For that I expect to assemble my own team and recruit more heroes and shuffle my team according to the current villains terrorizing the city. Also the hacking was rather meh. I get why it exists, as Robert sits at the PC with his Mecha Man experience. Hacking mini games were never done right as far as I know.</html>
</oembed>
