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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Puzzlemint (puzzlemint)'s status on Saturday, 14-Jan-12 00:47:12 UTC</title>
 <author_name>Puzzlemint (puzzlemint)</author_name>
 <author_url>http://rainbowdash.net/puzzlemint</author_url>
 <url>http://rainbowdash.net/notice/909896</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/5743&quot; class=&quot;url&quot; title=&quot;Micheal McPony&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;thatonepony&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; The big problem with weapons in Mass Effect 1, though, is that they're all the same. Pick any three shotguns, the only difference between them is their stats. || Meanwhile, over in Mass Effect 2, compare the Eviscerator, the Scimitar, and the Claymore. They all handle completely differently; they're each better at certain things and worse at others, and they each compliment a different playstyle. The same is true of all of the other weapon types (though as a Vanguard main with a lot of experience, I think the differences between Shotguns are more pronounced). This adds an element of variety that ME1 desparately lacked. || While I don't agree with all of the changes they made in Mass Effect 2, I think the end result is a vast improvement in terms of gameplay. Shame I can't say the same for the story, but you can't win 'em all. !&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/group/25/id&quot; class=&quot;url&quot; title=&quot;Video Game Ponies! (videogameponies)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;vgp&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;</html>
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