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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Dylan Sorrell (ladestitute)'s status on Friday, 27-Jan-12 06:01:28 UTC</title>
 <author_name>Dylan Sorrell (ladestitute)</author_name>
 <author_url>http://rainbowdash.net/ladestitute</author_url>
 <url>http://rainbowdash.net/notice/945582</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/6850&quot; class=&quot;url&quot; title=&quot;Mint Breeze&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;minti&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; We would make the MMO features, but nearly all of have 0/C# coding experience except for Inf3rnal. Even then, his C# experience is quite rusty. If we're to add in MMO features, we would have to code the engine by hand. But, you have to learn a coding language first before you even code any form of gaming engine! The sheer work...we decided it just wasn't worth it with indieness of our main project CL and using a good open-ended already coded engine was our best route for the new few years.</html>
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