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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Dylan Sorrell (ladestitute)'s status on Saturday, 28-Jan-12 02:49:30 UTC</title>
 <author_name>Dylan Sorrell (ladestitute)</author_name>
 <author_url>http://rainbowdash.net/ladestitute</author_url>
 <url>http://rainbowdash.net/notice/947243</url>
 <html>To speak up about this, I'm doing some game development work as I said. Minti helped me yesterday with handling an unsigned integer overflow problem, but I'm not sure how I want to handle the exp/leveling system. While one part of me wants to go a traditional tried and true method of simple &amp;quot;get enough exp&amp;quot;, some of the game's community suggested some unconventional ideas such as EXP that could go into equipment, or skill points/weapon upgrading via a point/skill point system. I just want to find a compremise.</html>
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