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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Dylan Sorrell (ladestitute)'s status on Sunday, 29-Jan-12 08:05:59 UTC</title>
 <author_name>Dylan Sorrell (ladestitute)</author_name>
 <author_url>http://rainbowdash.net/ladestitute</author_url>
 <url>http://rainbowdash.net/notice/950746</url>
 <html>So, I'm having a game design dilemma. I'm working on a fantasy RPG with a team, and we decided an &amp;quot;evolution&amp;quot; system for equipment, where equipment can evolve into stronger equipment part of 'families&amp;quot; by absorption of EXP. I recently came up with the unique idea that equipment evolves by radiation or Radiation Points/RP. However, as much as it's original I feel it doesn't fit a fantasy setting and RP sounds...like well roleplay. I don't want to use say...energy points as that's sooooo oooooverdoooone.</html>
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