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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Dylan Sorrell (ladestitute)'s status on Sunday, 29-Jan-12 09:16:07 UTC</title>
 <author_name>Dylan Sorrell (ladestitute)</author_name>
 <author_url>http://rainbowdash.net/ladestitute</author_url>
 <url>http://rainbowdash.net/notice/950849</url>
 <html>I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.</html>
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