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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Dylan Sorrell (ladestitute)'s status on Sunday, 29-Jan-12 10:57:16 UTC</title>
 <author_name>Dylan Sorrell (ladestitute)</author_name>
 <author_url>http://rainbowdash.net/ladestitute</author_url>
 <url>http://rainbowdash.net/notice/950906</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4200&quot; class=&quot;url&quot; title=&quot;Joe&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;purplephish20&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Simpler: Our game originally scrapped a MMORPG element to and we switched engines due to that. I recently had the thought of reversing the decision and coding server/client software for the MMO features by hand with the team. Should I just stick with the current game plan or return to the original MMO idea and try writing the mmo software?</html>
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