<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Toksyuryel (toksyuryel)'s status on Sunday, 29-Jan-12 11:24:19 UTC</title>
 <author_name>Toksyuryel (toksyuryel)</author_name>
 <author_url>http://rainbowdash.net/toksyuryel</author_url>
 <url>http://rainbowdash.net/notice/950929</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1948&quot; class=&quot;url&quot; title=&quot;Cerulean Spark&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;ceruleanspark&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; There's always the Valve route of writing your own engine so you can easily add whatever features you want to it whenever they become necessary. Of course, this option makes your game take a lot longer to finish (related: whatever happened to HL2: Episode Three? They've just stopped talking about it entirely it seems.)</html>
</oembed>
