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<oembed>
 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>sb42 (sb42)'s status on Thursday, 09-Feb-12 03:31:40 UTC</title>
 <author_name>sb42 (sb42)</author_name>
 <author_url>http://rainbowdash.net/sb42</author_url>
 <url>http://rainbowdash.net/notice/974305</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1199&quot; class=&quot;url&quot; title=&quot;Colfax Stormmane&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;colfax&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Video games??? As in too much MW3? But anyways, does it really take up /that/ much space on the server? If it does then I can understand, but if not, why delete them at all? If there are too many groups, and people are making them at too fast a pace then yeah, that would be a problem. But for instance, my (remaining) groups, !&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/group/892/id&quot; class=&quot;url&quot; title=&quot;Earthbound / MOTHER Fans (ebponies)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;ebponies&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; !&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/group/923/id&quot; class=&quot;url&quot; title=&quot;Twilight x RainbowDash Shipping Group (twidash)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;twidash&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; and !&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/group/926/id&quot; class=&quot;url&quot; title=&quot;Pink Floyd Ponies (pinkfloydponies)&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;pinkfloydponies&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; are all made up of only me. Those would be targeted, even though they *may* get people later (hopefully!). I always search first to make sure I'm creating a unique group, as I know that's annoying for mods. I just don't see why my group that actually had people in it was deleted, but like I said, oh well. =/</html>
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