Timeline for 100kcrew list by nerthos, page 225

RDN's Lucifer nerthos 100kcrew Friday, 30-Nov-01 00:00:00 UTC
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  1. @katiekats Yeah, that's true. It didn't bother me that much as I don't like playing that way, but it'd be nice to have the option of having a "player" faction in a sense. Nuka World gives you the chance to play a bad guy though as it introduces a raider questline that culminates in capturing settlements for your gang much like you did for the minutemen. The minutemen can be anything from the biggest baddest army in the game to just a few guys with ratty clothes depending on what you do and how much you fortify your settlements though. I do hate how they get into fights with other factions for no reason. Why would they fight with the BoS if the most advanced tech they have is laser muskets? What I DO dislike about them is how they claim sanctuary hills and the character seems to be ok with it, and you can be locked out from the workshop. Sanctuary hills should be player faction, not minutemen, as he's the actual owner.

    Monday, 12-Dec-16 23:26:38 UTC from web in context
  2. @nerthos2 Every day, buddy.

    Monday, 12-Dec-16 23:11:21 UTC from web in context
  3. @katiekats There's not enough good people in the world, so it's important the ones that are remain.

    Monday, 12-Dec-16 23:06:34 UTC from web in context
  4. @katiekats Hi there. Glad to see you're ok.

    Monday, 12-Dec-16 23:01:21 UTC from web in context
  5. @gameragodzilla Pretty much, yeah. Here people have found a good compromise for the most part, having "foment societies" which are basically clubs that represent a nationality, and people from that origin meet there, make fairs, concerts and plays, fundraisers, and all sorts of activities related to their old culture, as well as often offering courses on their language and traditional arts; while at the same time inviting people that don't belong to the ethnicity to join them and learn about their culture. In my opinion that's the optimal way to go about it. Keep the old culture alive in a positive and welcoming way. And no one talks about stupid concepts like "cultural appropiation".

    Monday, 12-Dec-16 22:51:52 UTC from web in context
  6. @gameragodzilla I completely agree. The game should treat the character based on their feats.

    Monday, 12-Dec-16 22:47:42 UTC from web in context
  7. @gameragodzilla And that's why you're the type of immigrant descendant that should be encouraged. I'm the same. My ancestors left Europe because europe was an utter mess, and while they looked back at times (one of my grandfathers went back to visit Spain multiple times after Franco's regime was in the past, and always loved Spanish culture) they identified first as Argentinians and worked and adapted to the local culture instead of pretending they were in their old countries. It's why back then immigrants were welcome by both government and population. Nowadays a lot of people forget they are guests in their new countries and are supposed to learn the rules and contribute.

    Monday, 12-Dec-16 22:44:38 UTC from web in context
  8. @nerthos2 Let's try something else.

    Monday, 12-Dec-16 22:38:57 UTC from web in context
  9. @maiyannah As for the settlement mechanic in 4, that's likely my favourite feature of it, and something the previous games REALLY needed. The wastelanders lived for 200 years in crumbling buildings... why? They had immense amounts of concrete, stone, processed steel, all the resources they needed to build proper homes and fortresses to live in. Instead they choose to live in crumbling shacks and blasted buildings. They don't even bother to get a broom or shovel and clear out the rubble in their houses. In 3 the brotherhood of steel recovers the pentagon, and in the pitt they restart the industry. In NV some factions try to recover pre-war machinery. In 4 however, the character is given the chance to rebuild, which is mandatory as a pre-war man would be used to building and caring for his house. There's steel production and weapon building. The characters actually care to move forward again, like in the first two games. IMO the only thing it lacks is proper attacks against settlements.

    Monday, 12-Dec-16 22:38:37 UTC from web in context
  10. @gameragodzilla And more people should follow that road. Another way is giving the boss an advantage like say, a forcefield or something? magical or technological, that at that point you can't overcome. The enemy beats you despite your strenght and valor due to it, captures or subdues you, and later on you learn how that works or find a way to nullify/shut down the advantage or get a magical sword that can hurt the sorcerer, or any other similar thing. It feels more fair as there's an explanation regarding your defeat.

    Monday, 12-Dec-16 22:25:34 UTC from web in context
  11. @gameragodzilla And that's how it should be. If you move to some country, you're supposed to embrace the place's culture. Nothing stops you from still keeping the traditions of your home, and meet regularly with others of your ethnia or original nationality for holidays or cultural events, but in day to day what people should do is become part of the country they live in. In the last few decades the idea has shifted to a ridiculous identity culture that does nothing but make people hate eachother. And it's not like it wasn't evident that'd happen, just look at India or Georgia or any other place where lots of ethnic groups that identify as such first and foremost constantly fight eachother or even explode into civil wars. Bringing that to stable countries is the easiest way to... well, make them unstable.

    Monday, 12-Dec-16 22:22:50 UTC from web in context
  12. You know the regulations but I mentioned that already on the vices of a walking dead community is that it's canadian.

    Monday, 12-Dec-16 22:10:02 UTC from gs.kawa-kun.com in context Repeated by nerthos
  13. @gameragodzilla The main problem is that these "cultures" are defended instead of being singled out as being poisonous so that society at large can work on erasing or assimilating them.

    Monday, 12-Dec-16 22:12:26 UTC from web in context
  14. @gameragodzilla Yeah, it's what I dislike about many of them. Especially as it's not hard to pull it off right. In 3 for example they could have thrown in a vertibird in there, a decent number of enclave soldiers with plasma rifles, or a guy with a fat man. Then it'd make sense for the character to surrender as even if he -could- survive, it'd be hard and almost everyone else was sure to perish. In this case it didn't at all.

    Monday, 12-Dec-16 22:10:58 UTC from web in context
  15. And 4 just forces you to pick a faction even if there's no reason to.

    Monday, 12-Dec-16 22:06:49 UTC from web in context
  16. NV is the best one at letting the character be a person rather than a toy to be thrown around by the factions though. In 1, 2 and 3 it feels like the character just does whatever he's told.

    Monday, 12-Dec-16 22:06:23 UTC from web in context
  17. My favourite part of 4 was that I could play the character as if he genuinely felt he was better than the world he was thrown in, so he didn't owe anything to the place and would only have any compassion for the good people he'd find.

    Monday, 12-Dec-16 22:04:12 UTC from web
  18. @dolus Haha, I only ever advanced far enough with a male character so there was no romance involved.

    Monday, 12-Dec-16 22:01:55 UTC from web in context
  19. @maiyannah It's more of a reason to hate three dog.

    Monday, 12-Dec-16 22:01:14 UTC from web in context
  20. @maiyannah Worked for a while with the NCR until realizing how completely rotten they were, being no better than the governments that killed the old world, then went to the legion and saw that they were shortsighted and content with living as tribals. Then met Mr. House and saw a chance to take back the place, marveling at the potential of working with someone who could have saved the place with enough time, so he joined him for a chance at an actual future for humanity. I loved the game.

    Monday, 12-Dec-16 22:00:29 UTC from web in context
  21. @maiyannah It was different for me. I played my character as if he was sick of the wasteland. In 3 I played as if I cared about "dad" and about the friends my character made through the trip, and wanted to make the wasteland a better place. In 4 I played as a soldier of the old world who had his life stolen and won't put up with the wastelanders, either forcing them to behave like civilized people or ramming through them as almost none of them can compare to the old world armies the character fought. He went there to conquer the place and force the wasteland to give back what it stole. In NV however I played as a wastelander that was sick of the lawless place that almost killed him with impunity. He decided to become tougher and take revenge, and then change how the place worked. Organized the defense of Goodsprings and showed the people of the place there can be change, and then sought out the big factions once ready. (cont)

    Monday, 12-Dec-16 21:58:12 UTC from web in context
  22. @maiyannah I openly show my hatred for that type of people. Race doesn't matter and will never be an excuse to be a damn animal. I have the same types where I live (with the difference that race isn't a factor here as those gang-like communities have the same racial makeup as normal people) and I'm sick of them dragging society down. I don't care about being called a racist by people who see through indoctrination glasses. Any insult those people throw at me is more of a compliment.

    Monday, 12-Dec-16 21:51:43 UTC from web in context
  23. @maiyannah He's a papayar in all the senses of the word from the annoying way of talking and poor english to his selfish and extorsive way to do everything. Some desperate guy shows up at your door looking for his missing dad, wounds all over, you know where the dad is, will your first choice of what to tell him be "fix my antenna lol and then I might say something"? IRL that's enough to give the guy a beating.

    Monday, 12-Dec-16 21:46:10 UTC from web in context
  24. @maiyannah As for NV I felt they did to a degree, at least in how I interpreted the game. The guy wakes up from a lethal wound and not much of a memory of what happened before, and instead of rushing towards the guys who put him down the first time he gets ready first. Goes off on side quests to get support and resources to take revenge when he's in a better position, obtains unique signature gear. Lucky was my main weapon in that game along with an antimateriel rifle later on and I considered the gun a really important part of who the character was.

    Monday, 12-Dec-16 21:43:29 UTC from web in context
  25. @maiyannah In my first playthrough I was trying to play an objectively good character AND do all the quests but I struggled so hard with not shoving a ripper into three dog.

    Monday, 12-Dec-16 21:40:07 UTC from web in context
  26. @dolus Hot robot. They are the future.

    Monday, 12-Dec-16 21:37:29 UTC from web in context
  27. There comes a point to update it to my face, cuck http://rainbowdash.net/attachment/852867

    Monday, 12-Dec-16 21:10:02 UTC from gs.kawa-kun.com Repeated by nerthos
  28. @flaxx The first few years are always annoying, but they're important for getting a degree of economical independence so you don't have to worry about what'll happen if you don't get work for a month or two and can be a bit more picky with jobs.

    Monday, 12-Dec-16 21:35:25 UTC from web in context
  29. @maiyannah As for the story, while a bit far fetched, I also liked it quite a bit as you could actually decide stuff. It was also great from an RP perspective. I went into Lonesome Road at level 15 and struggled with every enemy, before even getting into the strip. By the time I came out my character was hardened past the point most characters in the game were, clad in unique gear, and had nuked both factions. He wasn't a nobody that just followed a bread trail but rather a real asset to any faction and able to negotiate his position in an equal level with anyone. It actually felt like the character was important to the story and it made sense that everyone wanted him on their side, and there was a difference regarding the choice of who to support.

    Monday, 12-Dec-16 21:33:28 UTC from web in context
  30. @maiyannah I consider "Dad" the biggest of all the retards. His son is pretty much the walking avatar of death, tougher and faster than a deathclaw and encased in power armor, and the idiot commits suicide thus making all the sacrifices he and his son made to that point instead of letting him in when anyone can tell autumn and 2 soldiers don't stand a chance. As for New Vegas, I actually liked that aspect of it. The world doesn't level with you, it's more realistic. Dangerous people/animals are dangerous from the beginning, and you have to figure out how to not die. I had loads of fun at low levels because of it playing in survival as I actually needed tactical advantages and careful planning or I'd die. Counting how many bullets I carry, what armor and weapons I use, where to position myself before engaging and how to scout, the whole pack.

    Monday, 12-Dec-16 21:29:10 UTC from web in context

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