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Mockup for stat window #2: http://ur1.ca/7u8um
Friday, 27-Jan-12 06:54:29 UTC from web-
@ladestitute #2 #2 #2 #2
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@ladestitute Mmm. I think that could be better. Why not list all the levels on the left in one column, list the Chaoin at the very top of a 2nd column and after a bit of spacing list the stats?
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@minti Like this? http://ur1.ca/7u96c
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@ladestitute Yep, that looks a LOT less cluttered. In my opinion. :D
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@minti Any other improvements I could make? Yes, the coin sprite means most stats/menu stata will have an icon next to them
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@ladestitute Mm. The the way you show the EXP is bugging me but I can't think of a way to fix that at the moment. :P
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@minti Alright, I'll explain the exp field. The number on the left represents the current amount of EXP and the number to the right of said stat in ()s represents the EXP needed for the next level. Ex, 364 (512) means the current amount of EXP is 364 and the required amount for the next level is 512 EXP.
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@ladestitute Yeah I understand how it works, not exactly sure how to make it look better though.
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@minti Replace the ()s with a stylized "NextLv" text maybe?
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@ladestitute Nah, I dunno. It just looks messy-ish. Keep it the way it is, you'll think of something and it shouldn't be [i]too[/i] hard to change it when you do. xD
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@minti Messy probably because of the large numbers in the EXP fields? It's expected, as my current EXP calculating formula is 20 exp for level two, and then x1.5 for every level after two. Level 3: 30 EXP, 4: 45, 5: 67 and so on.
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@minti Eureka, I got it!
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@ladestitute Uh. What's your level cap?
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@minti Mhm, haven't thought of it yet. Probably...100, or maybe higher like RS does. And my eureka moment: I could just display "EXP" and when the player clicks on it, it shows a popup text that displays current/til next EXP for a few seconds.
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@ladestitute Well, you got yourself an EXP problem then. Did some quick math using the formula you gave me, the max exp value at level 100 overflows an unsigned integer which means the engine won't be able to handle it. xD
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@minti Ah, didn't see that coming. I could have a much lower multiplier, a difficulty mode, or go Paper Mario style and just do 100 EXP for each level.
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@ladestitute Do level scaling, like, 20 exp per level from level 1-10, then 30 exp after that for each level till 25, etc (making sure to add 30 to the previous exp requirement, not just level * 30 cause that would cause a massive jump in exp at some levels xD)
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@ladestitute Either way your max is either 4,294,967,295 XP or.. 2,147,483,647 XP depending on if the engine uses an unsigned int or a signed one.
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@minti Ah, but I'll ask the game's community for input on how to handle exp requirements first.
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@ladestitute FWIW, two of my favourite games used fixed XP requirements, (FF8 and DE:HR), but levelling isn't such a strict requirement in those games (FF8 had the Junction system and Dynamic Enemy Levelling, and DE:HR was skill based)
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@minti So, if I understood correctly, Level 1-10: 20 EXP, Level 11-20: 30 EXP, Level 21-30: 40 EXP, and so on or did you mean adding the previous EXP requirement to each next one, so levels 11-20 would be 50 EXP (20+30), and levels 21-30 would be 90 (50+40)
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@ladestitute Level 2 would be 20, level 3 - 40, [...], level 10 would be 180, level 11 - 210, level 12 - 240 etc. So the first one.
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@minti Wait, I didn't understand any of that...
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@ladestitute I was listing total exp, the first one you mentioned was correct. xD
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@minti Ah. Okay.
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Anyway. I'm going to bed everypony. Should have gone like, 50 minutes ago. Meh, night!
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@minti Goodnight!
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