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  1. Ho hum.

    Sunday, 29-Jan-12 08:59:31 UTC from web
    1. @ladestitute Bored?

      Sunday, 29-Jan-12 09:00:14 UTC from web
      1. @yodelerty Kind of, reworking CL's equipment system after I figured out I had an oversight with how to handle total/overal level since EXP (Emission Points, or EP) is only used for equipment.

        Sunday, 29-Jan-12 09:03:01 UTC from web
        1. @ladestitute Well, at least you're keeping yourself busy. I'm just staring at the screen waiting for someone to post.

          Sunday, 29-Jan-12 09:04:56 UTC from web
          1. @yodelerty Ayup.

            Sunday, 29-Jan-12 09:06:50 UTC from web
          2. @yodelerty Though I admit, a thought has came into my mind.

            Sunday, 29-Jan-12 09:09:27 UTC from web
            1. @ladestitute Oh? Elaborate.

              Sunday, 29-Jan-12 09:10:04 UTC from web
              1. I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.

                Sunday, 29-Jan-12 09:16:07 UTC from web