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Ho hum.
Sunday, 29-Jan-12 08:59:31 UTC from web-
@ladestitute Bored?
Sunday, 29-Jan-12 09:00:14 UTC from web-
@yodelerty Kind of, reworking CL's equipment system after I figured out I had an oversight with how to handle total/overal level since EXP (Emission Points, or EP) is only used for equipment.
Sunday, 29-Jan-12 09:03:01 UTC from web-
@ladestitute Well, at least you're keeping yourself busy. I'm just staring at the screen waiting for someone to post.
Sunday, 29-Jan-12 09:04:56 UTC from web-
@yodelerty Ayup.
Sunday, 29-Jan-12 09:06:50 UTC from web -
@yodelerty Though I admit, a thought has came into my mind.
Sunday, 29-Jan-12 09:09:27 UTC from web-
@ladestitute Oh? Elaborate.
Sunday, 29-Jan-12 09:10:04 UTC from web-
I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.
Sunday, 29-Jan-12 09:16:07 UTC from web
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