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  1. Hai.

    Sunday, 29-Jan-12 23:28:14 UTC from web
    1. @ladestitute hi there, how's it going?

      Sunday, 29-Jan-12 23:30:39 UTC from StatusNet iPhone
      1. @pinhooves @greatandpowerfuleaglehooves So now my present to do list for the game is to finish the equipment leveling system, work on the hud graphics and then mess around with arrays until I can get stats working

        Sunday, 29-Jan-12 23:54:00 UTC from web
        1. @ladestitute Sounds like quite a challenge.

          Sunday, 29-Jan-12 23:55:08 UTC from web
          1. @greatandpowerfuleaglehooves The equipment leveling system is actually still purely an idea, so I'm tweaking the idea itself.

            Monday, 30-Jan-12 00:01:19 UTC from web
            1. @ladestitute Well, it at least sounds cool already.

              Monday, 30-Jan-12 00:09:35 UTC from web
              1. @greatandpowerfuleaglehooves Short explanation of so far: EXP (or emission points, EP) can only be put into equipment. Depending on how much of either type EP is put into an equipment piece (Stellar and Common) along with hidden values connating elemental influence from defeated monsters, equipment can evolve into different equipment families. Equipment has levels (1 default to 10 max) along with other stats, and can be upgraded further after aquisisition or evolution. The player can equip five equipment pieces (weapon, armor, helmet, shield and accessory) and overall level is calculated by: First highest leveled equipment piece's level x5, second: x4, third: x3, and so on. You add the sums, and then divide by 12 for a max overal level of 12.

                Monday, 30-Jan-12 00:18:05 UTC from web
    2. @ladestitute Hiya! What's up?

      Sunday, 29-Jan-12 23:30:52 UTC from web
      1. @greatandpowerfuleaglehooves @pinhooves Pretty good. After the rollercoaster of game dev turmoil, we sticking with the current engine I'm going to say at the least.

        Sunday, 29-Jan-12 23:38:14 UTC from web