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They're the vault-tec equivelant of redshirts.
Monday, 27-Feb-12 07:41:39 UTC from web-
@ceruleanspark Being part of the vault experiment at all qualifies you for a red shirt.
Monday, 27-Feb-12 07:44:01 UTC from StatusNet iPhone-
@greatandpowerfuleaglehooves I dunno. Vault 21 worked pretty good. Vault 3 worked until they opened the door and let all the murders in. Vault 13 was a success. Once I shot the overseer in his face, Vault 101 worked pretty well.
Monday, 27-Feb-12 07:45:16 UTC from web-
@ceruleanspark Still, the success/failure rate isn't great.
Monday, 27-Feb-12 07:49:56 UTC from StatusNet iPhone-
@greatandpowerfuleaglehooves Well, I suspect that showing the player the perfectly intact vaults where nothing interesting happened doesn't make for very good gameplay either.
Monday, 27-Feb-12 07:51:17 UTC from web-
@ceruleanspark I thought it was implied that vault-tec was more interested in screwing with people "for science" than being successful, hence the sometimes hilarious results and meh survival rate.
Monday, 27-Feb-12 07:56:42 UTC from StatusNet iPhone-
@greatandpowerfuleaglehooves Man, sounds like Aperture Science. I'm never going on a tour there again! >.>
Monday, 27-Feb-12 08:14:25 UTC from web
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@greatandpowerfuleaglehooves The vault full of Daves worked pretty well. There are Daves left.
Monday, 27-Feb-12 07:45:49 UTC from web
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