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My think hurts. http://youtu.be/fVyEVBjE2ZE #SpaceChem
Sunday, 06-May-12 23:23:45 UTC from web-
@bitshift The optimization whorse in me loves this game so much. xD
Sunday, 06-May-12 23:26:52 UTC from web-
@minti Yeeees. Also, the music is really good for just getting in the zone and playing for hours without realizing. Come to think of it, since I bought it via GOG, I may well have the soundtrack as a free goody. If so, I might use it for coding, too. :3
Sunday, 06-May-12 23:30:11 UTC from web-
@bitshift Bahhaha http://youtu.be/sC80so7YZqQ
Sunday, 06-May-12 23:32:28 UTC from web-
@minti ohgodwhat
Sunday, 06-May-12 23:34:46 UTC from web-
@bitshift Ikr?
Sunday, 06-May-12 23:35:19 UTC from web-
@minti I have no idea how that even works, but I'm strangely compelled to try and figure it out. D:
Sunday, 06-May-12 23:36:38 UTC from web
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@bitshift I'm so sorry to have to do this to you http://www.youtube.com/watch?hd=1&v=2DTU8yHucAw
Monday, 07-May-12 01:35:13 UTC from web-
@toksyuryel asdfghjkl
Monday, 07-May-12 01:36:19 UTC from web -
@toksyuryel But yeah, that's impressive. Looks to be pretty speedy, too. I'm gonna have to go back through and see just how fast I can do some of the levels. The "you vs. the world"-type stats comparison after each level is pretty compelling for that, too. :)
Monday, 07-May-12 01:37:59 UTC from web-
@bitshift I tend to optimize for speed, so my symbol counts generally go real high. But on production levels I like to optimize for fewest reactors. My proudest achievement is doing a 6 reactor optional challenge level with only 2 reactors. Then when I looked at the stats I saw people had done it with 1 reactor. I decided that for the sake of my sanity I would not attempt it.
Monday, 07-May-12 01:41:07 UTC from web-
@toksyuryel SpaceChem? this IS SpaceChem isn't it curse the phone app's inability to put things in context
Monday, 07-May-12 01:42:37 UTC from StatusNet iPhone-
@anubins Eeeyup^^
Monday, 07-May-12 01:44:33 UTC from web-
@toksyuryel I'm terrible at it but it's incredibly enjoyable
Monday, 07-May-12 01:45:15 UTC from StatusNet iPhone
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@toksyuryel I've mostly been throwing together the first thing that works, but yeah, I should probably stop to think about speed (the slightly out-of-sync, same path thing in your video seems a really neat approach, by the way), if only because that'd be a neat extra self-challenge. :)
Monday, 07-May-12 01:43:58 UTC from web-
@bitshift It's a very basic type of parallelism; if I wanted to I could optimize it further by carefully positioning the start instructions and eliminating the syncs, but that would be cheating because it's something you can't reliably do in production levels unless you're 100% sure your pipes will never get full.
Monday, 07-May-12 01:46:15 UTC from web-
@toksyuryel Yeah, I think my problem so far is that I'm not really thinking of it as a programming problem, even though it pretty clearly is. :/
Monday, 07-May-12 01:48:03 UTC from web-
@bitshift Oh yeah this game's puzzles are purely about programming, so it definitely helps to think about it in those terms. Branching instructions will get introduced soon to really drive this point home if it's not sticking for you yet.
Monday, 07-May-12 01:51:00 UTC from web-
@toksyuryel Oh, that's good to hear. I've seen several where I've thought "if only I had conditionals, I could do this so much smaller/quicker".
Monday, 07-May-12 01:52:51 UTC from web-
@bitshift The game's difficulty compensates for each new instruction you gain access to. It never gets easier.
Monday, 07-May-12 01:54:28 UTC from web-
@toksyuryel Nooooooooo. D:
Monday, 07-May-12 01:58:27 UTC from web
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@toksyuryel I've actually seen a faster one.
Monday, 07-May-12 01:40:48 UTC from web-
@minti @toksyuryel To be specific: http://youtu.be/f6oJADa-j18
Monday, 07-May-12 01:42:05 UTC from web-
@minti I try not to take advantage of the ability to cheat on the shape and location of the output molecule simply because it's important not to when you're building a reactor chain in production levels.
Monday, 07-May-12 01:44:22 UTC from web-
@toksyuryel I tend to abuse it, even on production levels. xD
Monday, 07-May-12 01:48:21 UTC from web -
@toksyuryel I did notice that the one multi-reactor production level I've done so far was much easier once I made sure to pay close attention to making the output molecule's position/rotation into the most convenient one for when it entered the second reactor.
Monday, 07-May-12 01:50:26 UTC from web-
@bitshift Yeah, that's why it's important to get in the habit of matching the output diagram, because when you're the one who creates the diagram in the first place you're only cheating yourself by not following it. The only time you can get away with not following it is when you're outputting the final products.
Monday, 07-May-12 01:52:24 UTC from web
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@minti There's plenty of faster ones for that level. The current record is 103 cycles. This is just the fastest solution I've been able to come up with myself.
Monday, 07-May-12 01:42:09 UTC from web
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