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anypony else currently sorting out mlp ccg cards?
Saturday, 15-Feb-14 13:18:12 UTC from web-
@vcgriffin I was
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@vcgriffin i wish i was
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@vcgriffin i dont like the rarity distribution. They want you to buy more than three boxes for those pesky UR's, but by the third box you have 10-20 copies of every non-UR card, making their values plummet.
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@prettypurpleprincesspublicprincesstimeline monetary value distribution? honestly?
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@vcgriffin what? I don't like my collection being worthless. I shouldn't have to expect my investment to be worthless
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@prettypurpleprincesspublicprincesstimeline what ever happened to having things for their inherent value, or for fun, why worry about the reseller value, that's always unpredictable
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@vcgriffin What if I told you... *puts on Morpheus glasses* that nothing save for food and water have inherent value? But seriously, this is a collectible card game, not toys that sit on a shelf. I buy toys for personally-perceived value. Games like these need healthy secondary markets or the game keels over. Having played over two dozen CCG's in the past 20 years, I can tell you that it is a BAD sign that the secondary market for this game is stupid right out of the gate
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@prettypurpleprincesspublicprincesstimeline The secondary market for this game is stupid anyway. The game is produced for a small fandom, however big we think we are. Things should be about how much value you get out of them now. The ressler market for anything is insane, up to, including and especially houses.
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@vcgriffin ok, this is where our ideas of what values is conflict. Sure, you can do something for the sake of enjoying it. But that in itself is where demand comes from. Nothing else. Wanting to win in a collectible card game is that person's idea of buying things to enjoy them. So anyway, demand created. Certain cards like Nightmare Moon and the UR versions of RD and Rarity, appear once or twice in every four-6 boxes. 2-4 UR's per box, but most the time you see Philomena and Ship Shape. People want these cards, but are getting buttloads of copies of everything else, so demand goes up because people want them so they can enjoy them (still using your definition of value here). This makes people charge more for those cards, and less for other cards since everyone has a hojillion copies of everything else while looking for these three cards. Sanctioned play keeps demand going, otherwise there's no incentive to play with the UR's and therefore buy more product. With me so far?
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@vcgriffin No one at this point is buying cards because they /don't/ enjoy them. They just enjoy them because they enjoy winning, and can win exclusive cards that are even stronger. So we have a lopsided market which buying a booster pack is worthless because unless you pull one of three of the valuable UR's, your booster is trash. You won't be able to trade off your extra non-playable junk to anyone else, because they already have everything because they're also digging for the same small pool of cards as everyone else. When a new set releases in April, one of two things will happen - either the new set will be so strong that the old set is unplayable, thus destroying the market again and making ITS small pool of chase UR's even more expensive, or it won't be as strong as the old set, and buying the new set won't be worth squat as everyone starts hunting for even more of the first set's chase cards.
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@prettypurpleprincesspublicprincesstimeline Ok I understand you now, (though its harder than understanding bit coins) The complex economic models we build for ourselves.
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@vcgriffin the bottom line is, the health of the secondary market can give us somewhat predictable forecasts on the health and longevity of the game. Yu Yu Hakusho was an immensely popular game that was doing fantastic the first two sets with national tournaments, brackets and championships etc. But then the next 3-4 sets, or maybe just 3, started doing the whole bad power creep thing. Each new set invalidated the playability and worth of the previous sets, driving up a temporary demand for the company's sealed product but killed the secondary market. By the time the last set came around, only the people actively involved in the tournament circuits bought product, because everyone knew better - what they were buying would be trash in fourth months tops. The same MAY happen to MLP CCG. And its secondary market and tournament scene need to thrive if they're going to release more sets in the future.
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@prettypurpleprincesspublicprincesstimeline I understand, and If i was to think that way I would be worried,because I don't honestly believe eneterplay or even Hasbro has a long term strategy for the card game, or even the show really. We are living though a pleasant and exciting fluke of pop culture and circumstance
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@vcgriffin Well, apparently season 5 is locked in, with another movie coming out in the fall - five years is long-term for a company selling one of many IP's
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@prettypurpleprincesspublicprincesstimeline Hasbo is a sprawling megacorp and I am sure they have a plan, in spite of Equestria Girls. But we shouldn't be placing future value on stuff we have in the present. We dont know how thing will plan out tomorrow all we have is today
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@vcgriffin they have those?
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@prettypurpleprincesspublicprincesstimelinewait wut really and good morning
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@djhedgehog yea they do. Not in many places though, well not in the Uk at least :/ and no-pony seems to play. I put mine away because I was about to add ponies of the wrong type to my RD deck.
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@vcgriffin how does it work like pokemon cards
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@djhedgehog not realy no, you both have to defeat a friendship problem (or say a monster) for points (by sacrifcyng ponies to the monster, actually its kinda dark, I'm hoping for a FOE expansion)
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@djhedgehog that's right
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@vcgriffin that is kinda dark
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@djhedgehog well after solving a problem, you can only send so many ponies back to 'home' so the rest have to be 'disposed of'!
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@vcgriffin still seems dark though what about the rest
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@djhedgehog There are also 'troublemaker' cards (akin to wandering monster cards in Munchkin) wich you have to 'kill' from sprites and Ahuizotl to ponies like Flim and Flam
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@vcgriffin i was never into card game playing i was always into collecting
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@djhedgehog in the mlp ccg, you have four locations ponies can be at - your "home," your opponent's "home," and each of you has one problem. Each problem is like an ongoing event, like a conflict in an episode. So you can play or move friend cards, aka the cartoon horses, to these problems or to/from your home. Each pony has a power related to a certain element of harmony (i.e. Lyra has 4 pink power, meaning she's the same color/element as Pinkie Pie). To win this game you need to score points by meeting the power requirements of the problems. So if a problem I have out requires 2 white and 2 non-white, I may play a Loyalty friend there and move Rarity to the problem from my "home," and thus score at the end of my turn. the first to 15 points wins
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@vcgriffin also a note to @djhedgehog, you place troublemakers onto problems to prevent the opponent from confronting - aka scoring - at the problem. They'll need to use their power values to "faceoff" against the troublemaker first, before they can confront the problem.
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@prettypurpleprincesspublicprincesstimeline i understand it is just hard to remember all of that untill i get it
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