Conversation
Notices
-
A 250 megaton warhead should be enough to hunt the moon I think.
Saturday, 31-May-14 10:46:17 UTC from web-
@nerthos That'll teach it
-
@nerthos stranger what d'you need that for? Goin' huntin' a elephant moon?
-
@bakasenpai Hoe will learn or be knocked off her orbit.
-
@nerthos hehehe a wise choice stranger http://rainbowdash.net/url/762372
-
@bakasenpai Shady kiwi got the best deals
-
@nerthos i avoided him for a while during my first playthrough
-
@bakasenpai I don't even know who he is :D
-
@nerthos >never played re4 do you even vidya
-
@bakasenpai I don't play Resident Evil. I'm an enemy of games with restrictive mechanics for artificial difficulty.
-
@nerthos you mean dark souls?
-
@bakasenpai Dark Souls has some artificial difficulty parts and they're awful, yeah, but it also has a lot of good parts. RE has that whole "Can't shoot while moving" which is absolutely stupid since even a guy without training can do that.
-
@nerthos I actually think Dark Souls handles difficulty really well. This guy does a very eloquent job of explaining it http://www.youtube.com/watch?v=_oYLhAZvjvU
-
@northernnarwhal The artificial difficulty has nothing to do with enemies, but rather with holes and other crap like that. And blighttown.
-
@nerthos Maybe the lag isn't as bad in the ps3 version but I didn't have too much trouble in Blighttown. Also the enemies are really easy to parry.
-
@nerthos well if you were fighting slow moving not-zombies where you're supposed to shoot their heads you would probably stand and aim. Trying to hit someones melon with a handgun while moving would be pretty difficult.
-
@nerthos Bed of Chaos is absolute bullapples though
-
@bakasenpai Well then the game should give you that option and not make it mandatory. Also, say you need to run away from a quickening group of them and want to get in a few potshots, you wouldn't be able to. To be fair they did implement this into RE6 but that game was boring cookie cutter action with no atmosphere whatsoever. However, I do still like RE4, that game was great.
-
@northernnarwhal The enemies weren't an actual issue. The whole "move one milimeter and whoops, you're dead at the bottom even though you hit three platforms that should have stopped your fall" was the issue. No lag here.
-
@bakasenpai Well, hipfiring/firing while running obviously won't be pin-point accurate, the point was never to be a fast moving sniper.
-
@nerthos I had that problem in the Tomb of the Giants
-
@northernnarwhal Oh yeah that's true. You have to remember the timing of each attack and trigger for the ground falling, whilst you should be able to react in some way instead of just coming back to a miraculously rebuilt room that breaks in the exact same way every time for that fight to be immersive.
-
@northernnarwhal Tomb of the giants was awful without a source of light. I cheated a bit and used that lava pyromancy to chart a path since it sticks to the ground.
-
@northernnarwhal i was about to say they did that in RE6 and the game was crap and would have played a lot better with the old mechanics.
-
@nerthos Plus, you're quite literally just dropped into some random arena with no idea what the hell you're supposed to do while getting mangoes slapped by a giant tree.
-
@northernnarwhal Yep. It wasn't the most anti-climatic of fights though due to the room ambient.
-
@northernnarwhal Also the slide :D
-
@bakasenpai The thing is that RE works as a survival horror game with atmosphere and tension. When they tried to make it into an action game it became an awkward third person left for dead.
-
@nerthos That was fun, I would always break all the branches on the way down >=) In my first time in Tomb of the Giants I would constantly switch between a skull lantern and my regular shield because those giant skeletons would totally own me if I didn't have any defenses.
-
@northernnarwhal i could agree with that
-