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This game is going to break me
Tuesday, 23-Jun-15 05:33:51 UTC from web-
@northernnarwhal I'm sorry I showed it to you
Tuesday, 23-Jun-15 05:34:20 UTC from web-
@redenchilada YEAH YOU BETTER BE SORRY THAT YOU GAVE ME A FREE GAME AND ITS STUPIDLY HARD
Tuesday, 23-Jun-15 05:36:24 UTC from web -
@redenchilada But seriously who hurt you to make you program a game like this?
Tuesday, 23-Jun-15 05:37:06 UTC from web-
@northernnarwhal I was 15 and going through a very stressful house move at the time.
Tuesday, 23-Jun-15 05:38:02 UTC from web-
@redenchilada Oh, well I guess that kind of shows in the game. It makes more sense, actually.
Tuesday, 23-Jun-15 05:40:51 UTC from web-
@northernnarwhal A lot of the issues can also just be chalked up to me not being that great at level design as a kid. The benchmark was "if I can beat it, it's good", which leads to stuff like the first room.
Tuesday, 23-Jun-15 05:43:52 UTC from web-
@redenchilada Yeah, level design is definitely the biggest issue here. I don't think the mines aren't a very well constructed mechanic either.
Tuesday, 23-Jun-15 05:45:54 UTC from web-
@northernnarwhal They'd be better if the shrapnel flew out in a set pattern, probably. Letting RNG decide whether you hit something or blow yourself up is pretty dumb.
Tuesday, 23-Jun-15 05:54:06 UTC from web-
@redenchilada Yeah, they're kind of unpredictable so there isn't a really intuitive way to use them. Also given how you have to set them down they don't lend themselves well to the level design.
Tuesday, 23-Jun-15 05:55:04 UTC from web
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@redenchilada This game is tough but I think that's the best part
Tuesday, 23-Jun-15 05:47:52 UTC from web
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@northernnarwhal I think Red's games are all about that. Diamond Quest killed me. Got dat worl rekky tho
Tuesday, 23-Jun-15 05:34:23 UTC from web-
@rarity Red is a cruel sadist indeed
Tuesday, 23-Jun-15 05:35:21 UTC from web
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