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Hey! We put up an interview with Team Dragonpunk yesterday, and if I do say so... it's pretty interesting!
They were the team behind the co-op XCOM 2 mod, and they go into modding, their cease and desist from Take Two, and the future of the project as they prepare to make their own studio for a game made in Lumberyard.
Check it out :D
https://supernerdland.com/dragonpunk-interview/-
@docbray Still really batcaveing lame they got the C&D but I am NOT AT ALL SURPRISED known Firaxis. Not the first mod they killed with legal means.
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@maiyannah @docbray It would of made their broken, ass-backwards excuse for an X-COM game look even worse.
Potato Knishess are still doing deals with streamers and youtubers to promote long war-modded X-COM 2.-
@cyberpotato @docbray Man I tried playing X-COM 2 last week to see if the performance issues got fixed and even though I'm on a BETTER processor and graphics card (about 2x benchmark score) I got HALF the Fluffle Puffing framerate I did before. Even the main menu was rendering at a cinematic 15 FPS. Things a cherrying shambles.
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