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@roka how about teaching them how to make GOOD games first
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@shpuld @roka https://batcaveposter.club/file/c97ecd310e0058db927ec5e9d89f49fc294c3de5b4a35c14a2244f97dc38c7f2.jpg
Wednesday, 01-Mar-17 11:55:39 UTC from web-
@nerthos there's a video of it? i wanted to look but leaving soon...
@shpuld but they are - making them political. what do you mean, you're so privileged you don't enjoy political about how cherry you are? what a kiwiing grapelord.-
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@shpuld SHAAAAAUN
Wednesday, 01-Mar-17 12:00:38 UTC from web -
@shpuld @nerthos stop having fun, you Potato Knishesing white batcavebaby. coloured people don't have the privilege of having fun so you can just as well stop having it as well. also you must pay for the privilege of not having fun.
check your privilege
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@shpuld @nerthos me neither actually, the newest console i own is a wii (and it was a very recent purchase)
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@roka @nerthos wii is the only home console I've ever owned, got one to play mario kart in the evenings with mates during military service
consoles in general are p trash when you can do much more (like play older good pc/emulated games) with a beefier pc-
@shpuld i enjoy limitations, it really makes them innovate if they have to conserve resources.
muh consoles:
>megadrive
>saturn
>dreamcast
>gamecube
>ps1
>ps2
>n64
>wee
@nerthos easily fixed - ms. government will help and we can always organize some chimpo... that is, legitimate protests before your work/home/home of your family-
@roka @nerthos I enjoy limitations too, that's why I like doing homebrew dev on PSP, but what I really do not like is when devs don't stick to those limits and make their games run at 20-30fps, literally unplayable.
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@shpuld as in on pc ports? that's just batcave coding like tying physics bullcherry (which was a mistake btw - so much performance lost on bullgrape physics calculation where it's not needed) to framerate.
also since current gen consoles work with bloatware always running in background, i bet the access to real hardware is much more limited. which just makes them stick to the One Standard Of Doing Things™ and not try any of the cool tricks used in the past. actually this might be the reason why ze industry is pushing for short lifespans of consoles.
@nerthos yeah, that's what should be done if someone insists on maliciously blocking your way. unfortunately over here you'd get arrested for it.-
@roka I'd get arrested here too probably but it'd be worth it if I can cripple a few dozen of them haha.
Wednesday, 01-Mar-17 12:21:24 UTC from web -
@roka @nerthos nah I'm not talking about pc ports, but games running natively on console hardware, there's plenty of games that target 30 fps and fail to hit that target in a lot of scenes, imo that means devs didn't understand the console limits well enough or didn't know how to work with them. Sub-30fps stuttery mess is unacceptable.
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@shpuld @nerthos or the game was originally made for other hardware and what you're playing with is a lazy backport. i think it was the case with ps2 port of sanic heroes - the gamecube version worked much better.
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@roka @nerthos ports are ports, often looking/running different and having different features, just play the best version and ignore the FrankerZty ones, sucks if you don't own the hw for the best version tho.
The real problem is when you don't have any versions of a game running well, like something like Vanquish, a fast paced 3d shooter that would really benefit from atleast 60fps, but it's only on x360/ps3 targeting 30fps with constant drops in the heat of the action. No one will ever play a smooth version of the game because devs didn't stay within limits and they didn't put it on PC. Sad!
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@shpuld @nerthos @roka n64 zelda was notorious for that. Devs have always been able to make these sort of mistakes, just the standards for quality have plummeted.
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@why @nerthos @roka jesus mangoing christ don't get me started on n64, did the platform have ANY 3d games running well apart from mario 64? devs getting away with low performance was the worst part of early 3d, dc/ps2/xbox/gc generation was quite good in this regard tho, loads of fast running games.
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@shpuld @nerthos @roka funny, since saturn did better with a Fluffle Puffty hacked fake 3d using a batcaveload of sprites than n64 did with dedicated hardware
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@why @nerthos @shpuld also saturn's VDPs were really grapeing good at spritework, much better than they were at making rectangles for 3d models.
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@roka @why @nerthos using quads for 3d was a mistake, trying to construct a 3d scene from 2 framebuffers created by separate processing units is a nightmare, somehow lobotomy software created a decent 3d engine for their powerslave/exhumed on the platform, which looked good, ran decent but not quite consistent 30fps.
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@shpuld @nerthos @why haha, i have exhumed but only on ps1 - saturn version is too expensive. and well, they had some opportunities to play with the hardware when they were using it for duke nukem 3d and quake "ports" (or rather remakes). powerslave engine was specifically tailored for the saturn too.
and about that demo, i believe the voxel engine shown in the second part of it was later repurposed for saturn's amok http://www.youtube.com/watch?v=80WA0_EWq7E-
@roka @why @nerthos pretty impressive how they went in to recreate the whole games on their own engine, but that's what you had to do when the hardware was so horrible to work with that straight ports just weren't possible.
played both amok and scorcher (by two different companies but originate from the same group of people who made the 32x demo afaik) on the PC back in the day, amok wasn't great but damn scorcher is still fun to play, unfortunately it's a pain in the ass to run when you need to mess with dosbox (w/ cd mounting stuff as well) to get the best version. https://mangoposter.club/attachment/491826
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@why @nerthos @roka I wouldn't say saturn did better with it's sprite transform 3d, especially when trying to do full 3d games, it's more like saturn games more often tried to do what the hardware does well instead of trying to push something else out of it, much more 2d (and 2d/3d hybrid) games on saturn than 3d games
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@roka TBH I'd run over a chimpout if it was aimed at me.
Wednesday, 01-Mar-17 12:16:18 UTC from web
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@shpuld @roka The wii's the only console I bought while it was still relatively new since it had an innovative control scheme so it was something I couldn't just do on the computer, unlike other consoles.
Wednesday, 01-Mar-17 12:13:52 UTC from web
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Wednesday, 01-Mar-17 12:05:45 UTC from web
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@nerthos @shpuld PAY OVER 9000 DOLLARS FOR GONE HOMO AND REPENT
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-
@roka lebensunwertes leben *pew pew pew*
Wednesday, 01-Mar-17 12:12:07 UTC from web-
@nerthos RAAAAAAAAAAAPEEEEEEEE
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@roka Shouldn't have made slutty posts!
Wednesday, 01-Mar-17 12:15:05 UTC from web
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@nerthos @shpuld (note: repenting doesn't mean i'll make you fired and unemployable with my legion of fellow warriors)
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@roka >TWF I'm self employed
Wednesday, 01-Mar-17 12:09:01 UTC from web
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@roka Not sure if there is, probably.
Wednesday, 01-Mar-17 12:00:26 UTC from web
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@roka The weirdest part is that the one doing that presentation does it with a straight face
Wednesday, 01-Mar-17 11:55:18 UTC from web -
>Heaven knows I have to struggle hard enough every day with what the Germans call my higher impulses. I know too well the temptation to be moral, self-sacrificing, loyal and patriotic, to be respectable and well-spoken of. But I wrestle with it and—as far as human frailty will allow—conquer it, whereas the German abandons himself to it without scruple or reflection, and is actually proud of his pious intemperance and self-indulgence.
-- George Bernard Shaw, "The Perfect Wagnerite" @roka-
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Even Bernard Shaw, an atheistic Fabian Socialist, and a great rival of devout Catholic G.K. Chesterton, would denounce today's SJWs. @roka
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