Conversation
Notices
-
On the bright side, for the first 40 objects on-screen the game code can still run at ~250 FPS (when the frame cap is removed) but then it drops exponentially until it's barely at 100 FPS with 100 objects. ;~;
Sunday, 22-Jul-12 04:51:47 UTC from web-
@redenchilada A 60% drop in frame rate from 60 objects? Holy crap that's worse than I thought. Also #banned for banning me for real.
Sunday, 22-Jul-12 04:54:19 UTC from web-
@minti Wow. Mods can be banned. Can admins be banned by mods?
Sunday, 22-Jul-12 04:55:22 UTC from web-
@techdisk42 I have banned both cabal and dragon in the past :)
Sunday, 22-Jul-12 04:56:08 UTC from web -
@techdisk42 Yep. xD
Sunday, 22-Jul-12 04:56:11 UTC from web-
@minti @redenchilada Oh wow. NOPONY IS SAFE!
Sunday, 22-Jul-12 04:57:18 UTC from web
-
-
-
@minti [i]And this is a simple 2D game.[/i] Minti will you rewrite my code for me? :(
Sunday, 22-Jul-12 04:55:53 UTC from web-
@redenchilada That is bad and you should feel bad. My javascript games run faster than that LOl
Sunday, 22-Jul-12 04:57:18 UTC from web-
@minti I've been learning Java (outside of the easy stuff in high school) for six months and I'm too stubborn to look things up for myself, shaddup ;~;
Sunday, 22-Jul-12 04:59:08 UTC from web-
@redenchilada The #1 rule for opimized code: The less work the code does, the faster it goes. YOU FAIL AT THIS ASPECT. xDD
Sunday, 22-Jul-12 05:02:34 UTC from web-
@minti I'm a failure at coding. I thought this was obvious. :T
Sunday, 22-Jul-12 05:03:13 UTC from web-
@redenchilada Fix that.
Sunday, 22-Jul-12 05:03:26 UTC from web-
@minti That's work, though. :(
Sunday, 22-Jul-12 05:04:03 UTC from web
-
-
-
-
-
-
-
-
@thatonepony I should probably pick one up and start seriously studying it. My overall lack of knowledge is the biggest thing killing me.
Sunday, 22-Jul-12 05:02:57 UTC from web
-