Conversation
Notices
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Based Notch I still hate Minecraft forever though.
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@miki You can be autism
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@nerthos No thanks
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@miki notch found a way to make a lot of money but also innovated/made popular a bunch of terrible business practices for vidya, essentially creating and destroying the indie dev scene at the same time
Someone to look up to, i say-
@why Indies are all those SJW trash mongers, right? Let em burn.
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@miki indies are a mixed bag though. Cave story, risk of rain, and spacechem are all fantastic indies, but theres also everything else which makes up walking sim trash, arma clone trash, mangoty pixel platformers and poorly made roguelites. With indie games theres always a very good exception to the rule, which makes me not want the scene to die
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@roka @miki very few indies are shilled as visionaries, these games are rarely very good, but are at least polished.
90% - actual shovelware
7% - bad but good enough to get attention
2% - good but casual (aka get awards)
1% - extremely good games that wouldnt be made by aaa devs ever-
@why @miki what about stuff like sunset? it was pretentious shovelware shilled as (((art))) https://gs.smuglo.li/attachment/610770
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@why It can stay dead for as long as trash like Gone Home receives accolades in a major spotlight.
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@miki stop reading gawker and youll find nobody really cared about it
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@why If no one cared I wouldn't have heard about it.
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@miki @why but gone homo is gote(ternity) :^))) https://gs.smuglo.li/attachment/610758
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@shpuld @miki @why not really, you're alone in that batcavety home also pic related of the uncute kind and delinquency https://gs.smuglo.li/attachment/528526
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@why some of them wouldn't be so bad if they just were what they were and there wasn't a concerted effort to portray them as better artistically and technically than they really are. Maybe I am not thinking about this the right way though.
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@moonman this applies only for pretentious walking sims and "we need to make games be art" devs. The other half just let the game be what they make it
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@why IMO if you want real art games the best place to look is interactive fiction, the people doing them are getting really, really good at it even if over time I've cared less and less for the types of stories being told.
I just want a game set in a cave. Like, a story in a cave or maybe a colossal cave you can have an adventure in. With things in the dark that can eat you, maybe.-
@moonman are you talking about games which have artistically written stories, or games with artistically designed gameplay and mechanics? Because these are two different things (and some games do both, like deus ex and mgs)
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@why IF, written in Inform7, which has branching stories, characters with state, etc. Old canonical ex., Zork. People can write things that exist anywhere on a continuum of interactivity, from a visual novel completely linear click through, to a choose your own adventure Twine thing, to a fully interactive game with fight mechanics and random monsters, etc.
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@why @miki
>Spacechem
Notch really batcaveed Zach over with zero personal guilt but the dude could at least try to make a remarkably different game, ever since Infiniminer got bananaed he's just made the same core game as Spacechem with a different front end to it.-
@cyberpotato @miki this is false but im not having this argument
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