Conversation

Notices

  1. Based Notch I still hate Minecraft forever though.

    Thursday, 29-Jun-17 13:29:57 UTC from gs.smuglo.li
    1. @miki You can be autism

      Thursday, 29-Jun-17 13:31:26 UTC from shitposter.club
      1. @nerthos No thanks

        Thursday, 29-Jun-17 13:35:21 UTC from gs.smuglo.li
      2. @nerthos @miki which captain planet ring is that

        Thursday, 29-Jun-17 13:35:57 UTC from shitposter.club
        1. @moonman @nerthos Mati's.

          Thursday, 29-Jun-17 13:36:34 UTC from gs.smuglo.li
    2. @miki notch found a way to make a lot of money but also innovated/made popular a bunch of terrible business practices for vidya, essentially creating and destroying the indie dev scene at the same time

      Someone to look up to, i say

      Thursday, 29-Jun-17 13:32:57 UTC from shitposter.club
      1. @why Indies are all those SJW trash mongers, right? Let em burn.

        Thursday, 29-Jun-17 13:36:19 UTC from gs.smuglo.li
        1. @miki indies are a mixed bag though. Cave story, risk of rain, and spacechem are all fantastic indies, but theres also everything else which makes up walking sim trash, arma clone trash, mangoty pixel platformers and poorly made roguelites. With indie games theres always a very good exception to the rule, which makes me not want the scene to die

          Thursday, 29-Jun-17 13:53:03 UTC from shitposter.club
          1. @why @miki it's the shovelware rule except shovelware makers are shilled as visionaries

            Thursday, 29-Jun-17 13:54:22 UTC from gs.smuglo.li
            1. @roka @miki very few indies are shilled as visionaries, these games are rarely very good, but are at least polished.
              90% - actual shovelware
              7% - bad but good enough to get attention
              2% - good but casual (aka get awards)
              1% - extremely good games that wouldnt be made by aaa devs ever

              Thursday, 29-Jun-17 14:00:34 UTC from shitposter.club
              1. @why @miki what about stuff like sunset? it was pretentious shovelware shilled as (((art))) https://gs.smuglo.li/attachment/610770

                Thursday, 29-Jun-17 14:05:20 UTC from gs.smuglo.li
                1. @roka @miki and they got laughed off twitter. Dont see your point

                  Thursday, 29-Jun-17 14:14:35 UTC from shitposter.club
                  1. @why @roka Sure, it's easy for people in the know to stay away from haughty trash, as long as it's held up by applety popular media and awards shows, I'll complain about it.

                    Thursday, 29-Jun-17 14:16:58 UTC from gs.smuglo.li
                    1. @miki @roka youre talking about an industry which leeches off another industry by spreading lies and inflating truths. How can they ever be trustworthy?

                      Thursday, 29-Jun-17 14:18:54 UTC from shitposter.club
                      1. @why @roka When they die, so I'll complain until then.

                        Thursday, 29-Jun-17 14:19:33 UTC from gs.smuglo.li
          2. @why It can stay dead for as long as trash like Gone Home receives accolades in a major spotlight.

            Thursday, 29-Jun-17 13:55:11 UTC from gs.smuglo.li
            1. @miki stop reading gawker and youll find nobody really cared about it

              Thursday, 29-Jun-17 13:57:06 UTC from shitposter.club
              1. @why If no one cared I wouldn't have heard about it.

                Thursday, 29-Jun-17 13:57:39 UTC from gs.smuglo.li
            2. @miki @why but gone homo is gote(ternity) :^))) https://gs.smuglo.li/attachment/610758

              Thursday, 29-Jun-17 13:57:52 UTC from gs.smuglo.li
              1. @roka @why @miki
                >flat and short

                shouldn't people on gnu/smug like it then

                Thursday, 29-Jun-17 13:58:43 UTC from shitposter.club
                1. @shpuld @roka @why I was gonna make that joke.

                  Thursday, 29-Jun-17 14:00:00 UTC from gs.smuglo.li
                  1. @miki @why @roka be faster next time

                    Thursday, 29-Jun-17 14:00:56 UTC from shitposter.club
                2. @shpuld @miki @why not really, you're alone in that batcavety home also pic related of the uncute kind and delinquency https://gs.smuglo.li/attachment/528526

                  Thursday, 29-Jun-17 14:00:58 UTC from gs.smuglo.li
          3. @why some of them wouldn't be so bad if they just were what they were and there wasn't a concerted effort to portray them as better artistically and technically than they really are. Maybe I am not thinking about this the right way though.

            Thursday, 29-Jun-17 13:59:43 UTC from shitposter.club
            1. @moonman this applies only for pretentious walking sims and "we need to make games be art" devs. The other half just let the game be what they make it

              Thursday, 29-Jun-17 14:03:45 UTC from shitposter.club
              1. @why IMO if you want real art games the best place to look is interactive fiction, the people doing them are getting really, really good at it even if over time I've cared less and less for the types of stories being told.

                I just want a game set in a cave. Like, a story in a cave or maybe a colossal cave you can have an adventure in. With things in the dark that can eat you, maybe.

                Thursday, 29-Jun-17 14:10:35 UTC from shitposter.club
                1. @moonman are you talking about games which have artistically written stories, or games with artistically designed gameplay and mechanics? Because these are two different things (and some games do both, like deus ex and mgs)

                  Thursday, 29-Jun-17 14:17:36 UTC from shitposter.club
                  1. @why IF, written in Inform7, which has branching stories, characters with state, etc. Old canonical ex., Zork. People can write things that exist anywhere on a continuum of interactivity, from a visual novel completely linear click through, to a choose your own adventure Twine thing, to a fully interactive game with fight mechanics and random monsters, etc.

                    Thursday, 29-Jun-17 14:23:36 UTC from shitposter.club
                2. @moonman @why exploration is fun if the environments are well designed, some procedurally generated garbage doesn't do the trick, exploring in minecraft got old very quick when every cave feels the same but exploring the world in morrowind kept me busy for a long time

                  Thursday, 29-Jun-17 14:20:02 UTC from shitposter.club
                  1. @shpuld @why long term I'm hoping minetest pans out

                    Thursday, 29-Jun-17 14:28:50 UTC from shitposter.club
                    1. @moonman @why it still suffer from the same mango as minecraft when it won't have the handcrafted content that actually tends to be interesting to explore

                      it's like looking at a painting that tells a story without words vs looking at a fractal

                      Thursday, 29-Jun-17 14:31:15 UTC from shitposter.club
          4. @why @miki 
            >Spacechem
            Notch really batcaveed Zach over with zero personal guilt but the dude could at least try to make a remarkably different game, ever since Infiniminer got bananaed he's just made the same core game as Spacechem with a different front end to it.

            Thursday, 29-Jun-17 14:02:46 UTC from shitposter.club
            1. @cyberpotato @miki this is false but im not having this argument

              Thursday, 29-Jun-17 14:05:00 UTC from shitposter.club