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  1. I want to help Caesar, but killing House, who embodies ambition and genius, and destroying invaluable technology as well as the BoS, who are probably the faction with more knowledge in the whole wasteland is just too much. As much as I like his cause, the price is too great. Sorry roman bros.

    Monday, 08-Apr-13 10:15:02 UTC from web
    1. @nerthos I feel like if they'd gotten the guys who wrote The Pitt DLC for FO3 to write the factional choices in FONV it could have been something really amazing, rather than a choice between "Good, Status quo and Hitler"

      Monday, 08-Apr-13 10:24:42 UTC from StatusNet Desktop
      1. @ceruleanspark Yeah. The Pitt actually made you think and weigh your choice, thinking about both the outcome and your own morality. NV is basically "peace by arms, anarchy, decaying modern government, or robot overlord". I'll end up hoing for Mr. House each time because he's the only one with the resources, ability and time to keep things working. A regime works only as long as the man who made it work is alive and in command, and House is the only one who'll be able to keep New Vegas in check for an extended period of time. Caesar also could keep things in order, but only for a couple decades, since even if he's cured from his sickness, he's still relatively old. The wild card route is fun and everything because you can basically take on everyone and show the whole world that you're the single most badass man alive, but in the long term it's bound to fail. And the NCR... well, the NCR means corruption, incompetence, overstretched resources, greed and all the other pre-war ailments.

        Monday, 08-Apr-13 10:39:59 UTC from web
        1. @nerthos The NCR's reign is basically entirely built on the backs of the heroes of the first two fallout games. Without messianic figures to do their jobs for them, the NCR has gotten bogged down. The Legions primary advantage comes from the fact that they're not encumbered by the same issues as the NCR. They're militarily better and their rule of law is stronger, but against an opponent with access to real resources who weren't weakened by infighting (For instance, the Enclave, or the west-coast brotherhood), they'd just get nuked to death like the tribals they essentially are. I actually trust House when he says he wouldn't become an evil robot overlord, and his is the only plan that encompasses the far future of the wasteland. His sincerity seems backed by the fact that even if his plan succeeds, he can't actually personally gain from it. He won't be able to take his life support systems with him onto one of his colony ships.

          Monday, 08-Apr-13 10:47:02 UTC from StatusNet Desktop
          1. @ceruleanspark Exactly. The NCR is living off the work of others, whilst claiming they are what's best for the people. The Legion is strong, and each soldier is more fierce and full of conviction than those of other factions, but they're armed with machetes and leather armor. Against proper soldiers with real state-of-the-art equipment and training, they'll be crushed. And even if they by miracle succeed, a military empire only survives as long as there's something to conquer. A society based in pure strenght where climbing in the social ladder means chopping the heads of those whose place you want can't survive in peace, because they'll destroy themselves as soon as the fearsome figure that commands them (namely Caesar, "father" of their society, and Lanius, gauntleted fist of Caesar's will) dies and they no longer fear retaliation. With slaves to do their work and no one to fight, they'll quickly grow restless and anxious.

            Monday, 08-Apr-13 11:00:07 UTC from web
          2. @ceruleanspark House, though, was one of the brightest minds of the pre-war era, both financially, which means he can effectively control the resources of the wasteland and use them wisely to rebuild and basically resurrect humanity; and scientifically, since he was the creator of RobCo and directly responsible for many of it's designs, therefore having knowledge and understanding of most of the advanced pre-war technology, and being able to both build and instruct others to do so. That means that he's the best bet for the survival of mankind, and if he manages to ally himself with the west Broterhood, who are more bent on the preservation of humanity than the main chapter, his chances of succeeding are great. Whilst he isn't physically able to leave his chamber, I'm pretty sure that given enough time he could build an advanced robotic avatar, humanoid even, with sensors and cameras and a satellite uplink to act as his body in the physical world.

            Monday, 08-Apr-13 11:06:27 UTC from web
            1. @nerthos Personally, I've always gone for the Wild Card route. That said, my characters tend to have high charisma and intelligence, so it seems the most logical way to go.

              Monday, 08-Apr-13 11:10:22 UTC from web
              1. @treesy My characters are based on a high char/int build too, but I've focused my campaigns in both Fallout 3 and New Vegas on restoring the world, so I go for the route with higher chances of succeeding at that while not opposing my personal morals.

                Monday, 08-Apr-13 11:13:02 UTC from web
            2. @nerthos He could probably build an avatar without issue but it's out of character for him to actually go onto one of the colony ships. The odds are too heavily against the survival of any given ship for him to be comfortable with that. He'd probably just spend earths twilight years building failsafe after failsafe to send off into deep sapce.

              Monday, 08-Apr-13 11:14:12 UTC from StatusNet Desktop
              1. @ceruleanspark You're right. I'd personally just put an avatar into each colony ship, but it sounds more like him to do what you said. The writers overdid themselves when making that character.

                Monday, 08-Apr-13 11:19:24 UTC from web