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@ceruleanspark So how's the best way to exploit the home planet. What should I build.
Tuesday, 02-Jul-13 21:45:50 UTC from web-
@nerthos I went for orbital facilities. A strong orbital defense is essential. Make sure you have some Exium mines on the surface too.
Tuesday, 02-Jul-13 21:52:38 UTC from web-
@ceruleanspark So 2500 of the 10k to orbital facilities or so? And leave resource gathering to the colonies?
Tuesday, 02-Jul-13 21:54:50 UTC from web-
@nerthos To be honest, the point of diminishing returns on any individual production structure (Factories, barracks, Orbitals) is about 600. That gives you about 60% discount. Above that, unless you're building really expensive equipment, you spend more building them than you save.
Tuesday, 02-Jul-13 21:57:49 UTC from web-
@ceruleanspark So I'll set the production buildings to level 600. Any other tip in regards to strategy or gameplay?
Tuesday, 02-Jul-13 21:59:10 UTC from web-
@nerthos Make sure any colony you want to keep has a development level over 1000. Opponents can then only "Occupy" the planet, rather than take ownership outright. (You can only take over an occupied planet by wiping out the /entire empire/.) If you have planets in a solar system with a stargate, make sure you capture all the planets in that solar system. If you don't, an opponent will strike an unoccupied planet, move forces into place there, take the stargate. If your opponent has a stargate inside your territory they can warp ships to it from anywhere in a 10 parsec radius inside 30 minutes.
Tuesday, 02-Jul-13 22:03:50 UTC from web-
@ceruleanspark Ok. Thanks for the help.
Tuesday, 02-Jul-13 22:05:25 UTC from web
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