Replies to ladestitute, page 8

  1. @ladestitute I know

    Saturday, 28-Jan-12 04:48:57 UTC from web in context
  2. @ladestitute #

    Saturday, 28-Jan-12 04:47:07 UTC from web in context
  3. @ladestitute lol! very random! french fries

    Saturday, 28-Jan-12 04:46:05 UTC from web in context
  4. @ladestitute perhaps: objects in the game having a player who activated the action as a parameter, along with an actionreward field that would give the player in the parameter actionreward points

    Saturday, 28-Jan-12 03:18:54 UTC from web in context
  5. @ladestitute I think what would be possible to do is: you can make an array of all the skills (Just assign all of the skills with a certain number, as to their position in the array, and store experience like that... Or, what you can also do is assign a separate field for each skill, and have a separate method updating the experience... I don't know Construct 2, so I'm just telling you how I'd do it if I were to do it in Java.

    Saturday, 28-Jan-12 03:10:49 UTC from web in context
  6. @ladestitute are you designing the RPG in Java?

    Saturday, 28-Jan-12 03:06:16 UTC from web in context
  7. @ladestitute Java?

    Saturday, 28-Jan-12 03:04:53 UTC from web in context
  8. @ladestitute design advice for what?

    Saturday, 28-Jan-12 03:02:57 UTC from web in context
  9. @ladestitute Oh, that doesn't sound good. You alright?

    Saturday, 28-Jan-12 02:35:39 UTC from web in context
  10. @ladestitute What. Why were you running around?

    Saturday, 28-Jan-12 02:28:12 UTC from StatusNet iPhone in context
  11. @ladestitute You okay?

    Saturday, 28-Jan-12 02:25:57 UTC from web in context
  12. @ladestitute Damn, girl.

    Saturday, 28-Jan-12 02:25:49 UTC from StatusNet iPhone in context
  13. @ladestitute I'm ... http://ur1.ca/7wyh1

    Saturday, 28-Jan-12 02:24:56 UTC from StatusNet iPhone in context
  14. @ladestitute Hay there! How's it going?

    Saturday, 28-Jan-12 02:19:30 UTC from web in context
  15. @ladestitute Hey. What's up?

    Saturday, 28-Jan-12 02:19:03 UTC from StatusNet iPhone in context
  16. @ladestitute hello!

    Saturday, 28-Jan-12 02:18:31 UTC from StatusNet iPhone in context
  17. @ladestitute sweet! #

    Friday, 27-Jan-12 19:34:52 UTC from web in context
  18. @ladestitute YAY!

    Friday, 27-Jan-12 19:29:24 UTC from web in context
  19. @ladestitute Wow, this project has been going on for a long time.

    Friday, 27-Jan-12 18:45:54 UTC from web in context
  20. @ladestitute *gasp* WHO SAID THAT?!

    Friday, 27-Jan-12 18:37:44 UTC from web in context
  21. @ladestitute Step one: live in England.

    Friday, 27-Jan-12 09:03:03 UTC from web in context
  22. @ladestitute I was listing total exp, the first one you mentioned was correct. xD

    Friday, 27-Jan-12 07:41:29 UTC from web in context
  23. @ladestitute Level 2 would be 20, level 3 - 40, [...], level 10 would be 180, level 11 - 210, level 12 - 240 etc. So the first one.

    Friday, 27-Jan-12 07:39:53 UTC from web in context
  24. @ladestitute FWIW, two of my favourite games used fixed XP requirements, (FF8 and DE:HR), but levelling isn't such a strict requirement in those games (FF8 had the Junction system and Dynamic Enemy Levelling, and DE:HR was skill based)

    Friday, 27-Jan-12 07:34:48 UTC from web in context
  25. @ladestitute Either way your max is either 4,294,967,295 XP or.. 2,147,483,647 XP depending on if the engine uses an unsigned int or a signed one.

    Friday, 27-Jan-12 07:27:40 UTC from web in context
  26. @ladestitute Do level scaling, like, 20 exp per level from level 1-10, then 30 exp after that for each level till 25, etc (making sure to add 30 to the previous exp requirement, not just level * 30 cause that would cause a massive jump in exp at some levels xD)

    Friday, 27-Jan-12 07:26:50 UTC from web in context
  27. @ladestitute Well, you got yourself an EXP problem then. Did some quick math using the formula you gave me, the max exp value at level 100 overflows an unsigned integer which means the engine won't be able to handle it. xD

    Friday, 27-Jan-12 07:23:02 UTC from web in context
  28. @ladestitute Uh. What's your level cap?

    Friday, 27-Jan-12 07:19:40 UTC from web in context
  29. @ladestitute Nah, I dunno. It just looks messy-ish. Keep it the way it is, you'll think of something and it shouldn't be [i]too[/i] hard to change it when you do. xD

    Friday, 27-Jan-12 07:13:41 UTC from web in context
  30. @ladestitute Yeah I understand how it works, not exactly sure how to make it look better though.

    Friday, 27-Jan-12 07:10:39 UTC from web in context