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So, I'm having a game design dilemma. I'm working on a fantasy RPG with a team, and we decided an "evolution" system for equipment, where equipment can evolve into stronger equipment part of 'families" by absorption of EXP. I recently came up with the unique idea that equipment evolves by radiation or Radiation Points/RP. However, as much as it's original I feel it doesn't fit a fantasy setting and RP sounds...like well roleplay. I don't want to use say...energy points as that's sooooo oooooverdoooone.
Sunday, 29-Jan-12 08:05:59 UTC from web-
@ladestitute if it's a fantasy setting, then rename it something else
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@shadowlight I'm trying to find a good synonym for radiation, if so.
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@ladestitute Well, if the weapons were evil (generically speaking) they could grow stronger based on how much blood they draw from foes
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@ladestitute these should work broadcast, circulation,diffraction,diffusion,dispersal,dispersion,dissipation,distribution, divarication,divergence, emission,polarization,propagation,ramification, scattering,spread, transmission
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@tenmihara Two types of said points: Stellar and Common. Stellar tends to unlock more fantasical/magical weapons and Common tends to unlock weapons that are non-magic based, natural, or mechanical.
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@ladestitute Well, magical items could absorb cosmic force, while mechanical ones could gain their development through effort (which would just be two different types of weapon experience)
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